meta data for this page
Anubis Hercules MOD
The Anubis Hercules MOD for DCS is based on the Lockheed Martin C-130J Super Hercules. Due to licensing issues it cannot officially be called a Lockheed C-130J.
It is the newest version of the C-130 Hercules and the only model still in production. It's a four-engine turboprop military transport aircraft that fulfils a number of specialized roles in dedicated variants (Wikipedia). It's also the sister to the DCS KC-130 AI tankers which were introduced with the Harrier.
The DCS Anubis Hercules MOD features:
- Carrier ops
- Infantry parachute drops
- Cargo parachute airdrops (up to 42,000 pounds)
- Low Cost Low Altitude (LCLA) Combat Drop
- Low Altitude Parachute Extraction System (LAPES)
- Cargo transport
- Fire Fighting
- STOL and dirt strip capable
the J-model features updated technology over it's predecessors. This includes new engines, propellers, digital avionics (including head-up displays), and reduced crew requirements. Performance uplift was significant. About 40% higher range, 21% greater maximum speed, and 41% shorter takeoff distance. The C-130J/J-30 also includes improved fuel, environmental and ice-protection and lastly an enhanced cargo-handling system.
Note: The DCS MOD is not available in the stretched -30 variant.
- Lockheed C-130 Hercules (Wikipedia)
- Lockheed Martin C-130J Super Hercules (Wikipedia)
- Anubis Hercules MOD Discord Invite|USAF C-130 Hercules Fact Sheet]]
Development and MODule Community
File download, modules releases are all handled by the mod Discord. It also acts as a platform for help requests, suggestions, bug reports etc. Invite link: https://discord.gg/zBvKqcr5Jw
- Download the latest release and extract it
- Place the Hercules folder into %userdata%\Saved Games\DCS.openbeta\Mods\aircraft (standalone open beta) or %userdata%\Saved Games\DCS\Mods\aircraft (regular / steam)
- If an older release (for example Hercules ver 5.9) is installed) remove that folder from ..\Mods\aircraft
For it's features to work fully the Cargo.lua must be loaded in mission (or be present on the server, next section), for the mission to work correctly.
Dedicated server files are present on DELTAFORCE servers, so there is no need to include it in the mission if run on the official servers.
Rough startup guide and introduction for the Hercules.
Notable videos and guides
Misc notes / bug reports for the startup from a Herc pilot status Discord member (may see future fixes / introduction to the module):
- Min Battery voltage for takeoff is 24V. First step involving the electrical system during powerup (at least, around here) is testing both battery voltages to be >=24V
- Pilot's CNI-MU and the three gear lights should be powered in addition to HDD 1 + 2 on battery power only
- A prop in Low Speed Ground Idle or Feather should disconnect the respective engine's generator. All 4 in LSGI or feathered = no AC power
- The mod's APU runs very hot, redline should be 680C and 710C for > 3sec gives APU OVERTEMP caution
- Vast majority of units keep the FADEC switch guards open 100% of the time
- Steering tiller knob should be at the top when centered
- “AP” symbology in the top left of the HUD should only have one of the arrows to either side, pointing to either the pilot's or copilot's side depending on which autopilot is on
- Only one of the autopilot master switches on the AFCS panel can be engaged at once, flipping the copilot's on while the pilot's is engaged disengages the pilot's and vice versa
- Yaw Damper is completely transparent, there should be no separate controls or ACAWS messages for it. It's only engaged while the AP is
- Landing Gear lights should completely extinguish when gear is up - three green down and locked, red + red light in handle while in transit, off once up. Handle + lights should light red when a power lever is within 5 degrees of flight idle or flaps are past 70% and gear not down
- Rudder booster pressure should be ~1300psi when the flaps are above 15%, it goes to the full 3000psi once flaps are moved past 15
- RR AE 2100 are free-turbine, as a consequence there should be no Np until after lightoff during the startup sequence
- First MGT spike right at lightoff shouldn't normally go past 350C-400Cish. Start is normally aborted if the MGT is either 1: rapidly rising through the 5-6o'clock position or 2: as a rule of thumb if the MGT needle is outpacing the NG needle
- Engines should never go past 4700HP, even with power in the takeoff clips. Takeoff power and max continuous are the same but in name only near sea level.
- Fire handle lights should only light red when there's fire indications, i.e. pulling them just because you wanted to shut an engine down shouldn't turn the red light on
|Airframe:||C-130J Super Hercules|
|Quick Stats|| First flight 5 April 1996
Status In service